Export to Roblox

What you can create

  1. Generate your 3D creations (character or avatar)

  2. Download your GLB export.

  3. Open Roblox StudioAsset ManagerBulk Import (or Add).

  4. Drag & drop the GLB into your project.

  5. Roblox Studio will auto-convert the creation and place it in your workspace.

  6. Playtest immediately—then tweak materials, scale, or collisions, and publish when ready.

A stylized Roblox-like 3D character stands on a dark grid floor inside the Cipher interface. The character wears a shiny holographic puffer jacket, distressed jeans with paint splatters, a gray beanie, and neon-accented sneakers. The lighting gives the clothing a reflective, iridescent sheen. On the right, the chat panel shows the user request: “Create a Roblox-style 3D character in shiny streetwear puffer jacket, beanie, and neon sneakers.” Cipher confirms: “Locked in: Roblox-style 3D character in shiny streetwear puffer jacket, beanie, and neon sneakers,” followed by a “Proceed” button. The user responds “Looks good,” and Cipher replies: “🎉 Your generations are ready. Solid base to build on.” A “Start a New Chat” button appears beneath the confirmation. Along the bottom of the character viewport are icons for rotation, duplication, linking, downloading, and editing.

Tips (Roblox + GLB)

  • In Roblox Studio, use the 3D Importer (Home or Avatar tab) to import .glb/.gltf creations; PBR textures are supported. Roblox Creator Dashboard

  • Roblox Studio also accepts .fbx and .obj, but for Cipher exports you can import the GLB directly—no conversion needed. Roblox Creator Dashboard

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