Selling Cipher Accessories on Roblox Marketplace

1. Create an Accessory in Cipher

  1. Open Cipherarrow-up-right and switch to Roblox Mode.

  2. Generate your avatar accessory.

    💡 Prompt Note

    Make sure to explicitly mention that the item is an accessory in your prompt. Example: “Create a classic cowboy hat as an accessory.”

    This ensures the asset is optimized to under 4K triangles, which is required by Roblox for accessories.

  3. Export the generated asset as a GLB file and import it into Roblox Studio.

ipher interface displaying a generated 3D Roblox avatar accessory: a low-poly brown cowboy hat with a tall crown, wide curved brim, and light-colored band. The hat is centered on a dark background. An export modal is open showing “Static 3D Asset (.GLB)” selected with a purple Download button. On the right panel, a text prompt describes the cowboy hat design and confirms the 3D model is being generated from a draft image.

2. Submit the Accessory in Roblox Studio

  1. In Roblox Studioarrow-up-right, locate your imported asset in the Inventory Toolbox and click it to place it into the scene.

Screenshot of Roblox Studio with a 3D workspace open. An import preview window is centered on the screen showing a brown low-poly cowboy hat model ready for import. The top toolbar is visible with the Import menu circled in red. The Inventory panel appears on the left, the Explorer panel on the right, and the scene background shows a flat gray baseplate under a blue sky.
  1. Open the Toolbar and navigate to: Avatar → Accessory → Accessory Fitting Tool window

  2. In the Accessory Fitting Tool window:

    • Click the “Part:” textbox.

    • Select the asset in the scene. The textbox will auto-populate with the mesh name.

    • Click Next.

Screenshot of Roblox Studio showing a wide 3D workspace with a flat gray baseplate and blue sky. A low-poly brown cowboy hat accessory is placed in the scene near the bottom right and highlighted with a blue outline. The Inventory panel is open on the left with imported models, and the Accessory Fitting Tool panel is visible at the bottom left prompting the user to select a part to become the accessory.
  1. Select the asset type:

  • Accessory → Hat

💡 Notes on Fitting

Align and resize the accessory to the R15 head inside the Accessory Fitting Tool, not directly on the mannequin.

The accessory may look awkward on the mannequin, but it will fit correctly on your R15 avatar in the Avatar Editor.

If the mannequin’s boundary box is blue, the fit is valid.

  • Click Next.

  1. Click Generate MeshPart Accessory.

  2. In the Layered Clothing Editor pop-up, click Confirm.

  3. In the Explorer window:

    • Locate the newly created Accessory item.

    • Right-click it → Save / Export → Save to Roblox.

  4. In Asset Configuration:

    • Content Type: Avatar Item

    • Asset Category: Hat

  5. Submit the accessory:

    • Pay 750 Robux

    • Click Pay & Submit

    • Wait for approval.


3. Publishing and Selling on the Roblox Marketplace

  1. Navigate to: Creations → Avatar Items → Accessories → Accessory Type, Hats

  2. Click on your accessory.

  3. Scroll to the bottom of the page and click Publish.

    • If the accessory is not approved yet, check again in a few hours.

💡 Approval Notes

  • Approval can take a few hours up to 3 days.

  • The result will be either Approved or Denied.

If your accessory is approved and published:

  • 1,500 Robux will be deducted from your Robux wallet.

  • The item will appear in Avatar Editor → Accessories → Head.

  • The accessory will be purchasable in the Roblox Marketplace.

  1. Ask friends to verify:


4. Using the Accessory on Your Avatar

  1. Navigate to: Avatar → Accessories → Head

  2. Select your new accessory and confirm it appears correctly on your avatar.

  3. Launch Roblox Playerarrow-up-right:

    • Load any existing experience.

    • Verify that your avatar is wearing the accessory in-game.


You’re all set! 🎉 Your Cipher-generated accessory is now live, wearable, and sellable in Roblox.

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